Scion of Arwyne (Ice Aspect)

A tall fae, with pointy ears, pale white skin with hint of a blueish tint, dark blue hair, 'frostbite' blue lips, and solid white eyes with no irisis.

Description:
Characteristic Value Point Cost
STR 10 0
DEX 10 0
CON 10 0
BODY 10 0
INT 18 8
EGO 10 0
PRE 18 8
COM 18 4
PD 2 0
ED 2 0
SPD 3 10
RECOVERY 4 0
ENDURANCE 20 0
STUN 20 0
RUN 6" 0
SWIM 2" 0
LEAP 2" 0

STR Roll: 11

DEX Roll: 11

CON Roll: 11

INT Roll: 13

EGO Roll: 11

PER Roll: 13


Disadvantages Pts

Psychological Limitation: Hates the cold (Common, Moderate) 10

Dependence: Cold and humidity Weakness: -3 To Characteristic Rolls and related rolls per time increment (Uncommon, 6 Hours) 10

Psychological Limitation: Avoid Making Promises (Common, Moderate) 10

Distinctive Features: Poster child for hypothermia (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses) 10

Psychological Limitation: Most of the character’s pesonality has been evicerated. Has trouble fealing strongly about anything. (Uncommon, Strong) 10

Hunted: The Past 8- (Mo Pow, Capture) 15

Points

Base Points : 113

Disads Total + 65

Total Cost = 178

Unspent: 0


Pts. Skill/Perk/Talent/Power END

7 Ice Armor: Armor (10 PD/3 ED) (19 Active Points); Fuel Dependent (fuel is Very Common; must refuel Once per Hour; -1), Linked (Cold Aura; Lesser Power can only be used when character uses greater Power at full value; -3/4)

8 One With the Cold: +20 ED (20 Active Points); Only Works Against Cold Attacks Very Limited Type of Attack (-1), Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2)

3 Kiss of Frost: Damage Resistance (22 ED) (11 Active Points); Only Works Against Very Limited Type of Attack (Cold; -1), Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), Linked (+20 ED; Lesser Power can only be used when character uses greater Power at full value; -3/4)

2 Chaos Shield: 11 MD (9 Active Point); Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), Does Not Provide Mental Awareness (-1/4), Limited Power Power Losses About Half of Its Effectiveness (Only vs Mind Control; -1), Side Effects, Side Effect occurs automatically whenever Power is used (-1)

  • Side Effect: She takes stun equal to 1/2 the amount of MD used

1 Icewalking

18 Freezing Step: Minor Transform 3d6 (Liquids to Solids; Reversed by heat), Continuous ( +1), Reduced Endurance (O END; +1/2), Area Of Effect Nonselective (One Hex; +1/4), Conforming ( +1/2), Two-Dimensional (-1/4) (90 Active Points); Limited to liquids with freezing temperatures close to that of water (-1/2), No Range (-1/2), Linked (Cold Aura; Lesser Power can only be used when character uses greater Power at full value; -3/4), Fuel Dependent (fuel is Very Common; must refuel Once per Minute; water & humidity; -1 3/4), Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2)

16 Elemental Powers: Multipower, 89-point reserve, (95 Active Points); all slots Fuel Dependent (fuel is Very Common; must refuel Once per 20 Minutes; water or humidity; -1 1/4), Extra Time (Delayed Phase, -1/4), Custom Disadvantage (Same as Spell Disad, but Not a Spell; -1/2), Gestures (Requires both hands; -1/2), Incantations (Complex; -1/2), Linked (Cold Aura; Lesser Power can only be used when character uses greater Power at full value; -3/4), Restrainable (-1/2), Activation Roll 15 or less (-1/4), Concentration (1/2 DCV; -1/4)

1u Blast of cold: Change Environment 4” radius, -4 Temperature Level Adjustment, -5” of any one mode of Movement, Multiple Combat Effects, Conforming ( +1/2), Selective Target ( +1/2) (88 Active Points); Fuel Dependent (fuel is Very Common; must refuel Once per 20 Minutes; water or humidity; -1 1/4), Extra Time (Delayed Phase, -1/4), Custom Disadvantage (Same as Spell Disad, but Not a Spell; -1/2), Gestures (Requires both hands; -1/2), Incantations (Complex; -1/2), Linked (Cold Aura; Lesser Power can only be used when character uses greater Power at full value; -3/4), Restrainable (-1/2), Activation Roll 15 or less (-1/4), Concentration (1/2 DCV; -1/4) 8 END
1u Ice Spikes: Killing Attack – Ranged 1d6+1, Reduced Endurance (0 END; +1), Area Of Effect Accurate (One Hex; +1/2), Selective ( +1/4), Autofire (5 shots; +1 1/2) (85 Active Points); Fuel Dependent (fuel is Very Common; must refuel Once per 20 Minutes; water or humidity; -1 1/4), Extra Time (Delayed Phase, -1/4), Custom Disadvantage (Same as Spell Disad, but Not a Spell; -1/2), Gestures (Requires both hands; -1/2), Incantations (Complex; -1/2), Linked (Cold Aura; Lesser Power can only be used when character uses greater Power at full value; -3/4), Restrainable (-1/2), Activation Roll 15 or less (-1/4), Concentration (1/2 DCV; -1/4) -
1u Snow Balls: Energy Blast 4d6, Reduced Endurance (0 END; +1), Area Of Effect Accurate (One Hex; +1/2), Selective ( +1/4), Autofire (5 shots; +1 1/2) (85 Active Points); Fuel Dependent (fuel is Very Common; must refuel Once per 20 Minutes; water or humidity; -1 1/4), Extra Time (Delayed Phase, -1/4), Custom Disadvantage (Same as Spell Disad, but Not a Spell; -1/2), Gestures (Requires both hands; -1/2), Incantations (Complex; -1/2), Linked (Cold Aura; Lesser Power can only be used when character uses greater Power at full value; -3/4), Restrainable (-1/2), Activation Roll 15 or less (-1/4), Concentration (1/2 DCV; -1/4) -
1u Icy Terrain: Entangle 2d6, 2 DEF, Does Knockback ( +1/4), Double Knockback ( +3/4), Sticky ( +1/2), Uncontroled ( +1/2), 6 Continuing Charges lasting 1 Minute each (0), Area Of Effect (12" Radius; +1 1/4), Selective ( +1/4), Conforming ( +1/2), Two-Dimensional (- 1/4) (95 Active Points); Fuel Dependent (fuel is Very Common; must refuel Once per 20 Minutes; water or humidity; -1 1/4), Does Not Prevent The Use Of Accessible Foci (-1), Extra Time (Delayed Phase, -1/4), Custom Disadvantage (Same as Spell Disad, but Not a Spell; -1/2), Gestures (Requires both hands; -1/2), Incantations (Complex; -1/2), Linked (Cold Aura; Lesser Power can only be used when character uses greater Power at full value; -3/4), Restrainable (-1/2), Activation Roll 15 or less (-1/4), Concentration (1/2 DCV; -1/4) 6 cc
1u Freeze: Entangle 3d6, 5 DEF, Reduced Endurance (1/2 END; +1/4), Area Of Effect Accurate (One Hex; +1/2), Selective ( +1/4) (80 Active Points); Fuel Dependent (fuel is Very Common; must refuel Once per 20 Minutes; water or humidity; -1 1/4), Extra Time (Delayed Phase, -1/4), Custom Disadvantage (Same as Spell Disad, but Not a Spell; -1/2), Linked (Cold Aura; Lesser Power can only be used when character uses greater Power at full value; -3/4), Restrainable (-1/2), Incantations (Complex; -1/2), Gestures (Requires both hands; -1/2), Activation Roll 15 (-1/4), Concentration (1/2 DCV; -1/4) 3 END

39 Fae Song: Multipower, 352-point reserve, (352 Active Points); all slots Fuel Dependent (fuel is Very Common; must refuel Once per Minute; -1 3/4), Side Effects, Side Effect occurs automatically whenever Power is used (-1), Extra Time (Extra Phase, Delayed Phase, -1), Concentration, Must Concentrate throughout use of Constant Power (0 DCV; -1), 1 Continuing Charge lasting 1 Minute (-1), Gestures (Requires both hands; Complex; -3/4), Required Hands Two-Handed (-1/2), Incantations (Complex; -1/2), Requires An PRE Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests; -1/2)

3u Winter’s Requiem: (Total: 334 Active Cost, 35 Real Cost) Killing Attack – Ranged 2d6+1, Armor Peircing ( +1/2), Personal Immunity ( +1/4), +1 Increased STUN Multiplier ( +1/4), Based On EGO Combat Value (Energy Defenses apply; +1), Does BODY ( +1), Area Of Effect (28" Radius; +1 1/4), Selective ( +1/4), Conforming ( +1/2), Two-Dimensional (-1/4) (201 Active Points); Fuel Dependent (fuel is Very Common; must refuel Once per Minute; Water or Humidity; -1 3/4), Incantations (Requires Incantations throughout; Complex; -1), Extra Time (Extra Phase, Delayed Phase, -1), Concentration, Must Concentrate throughout use of Constant Power (0 DCV; -1), 1 Continuing Charge lasting 1 Minute (-1), Gestures (Requires both hands; Complex; -3/4), Stops Working If Mentalist Is Stunned (-1/2), Side Effects, Side Effect occurs automatically whenever Power is used (-1), Requires An PRE Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests; -1/2), Required Hands Two-Handed (-1/2), No Knockback (-1/4), No Range (-1/2) (Real Cost: 21) plus Mind Control 6d6, Personal Immunity ( +1/4), Telepathic ( +1/4), Armor Piercing ( +1/2), Cumulative ( +3/4), Area Of Effect (24" Radius; +1 1/2), Selective ( +1/4), Conforming ( +1/2), Two-Dimensional (-1/4) (142 Active Points); Fuel Dependent (fuel is Very Common; must refuel Once per Minute; Water or Humidity; -1 3/4), 1 Continuing Charge lasting 1 Minute (-1), Concentration, Must Concentrate throughout use of Constant Power (0 DCV; -1), Extra Time (Extra Phase, Delayed Phase, -1), Incantations (Requires Incantations throughout; Complex; -1), Side Effects, Side Effect occurs automatically whenever Power is used (-1), Gestures (Complex; Requires both hands; -3/4), Stops Working If Mentalist Is Stunned (-1/2), Requires An PRE Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests; -1/2), Required Hands Two-Handed (-1/2), Does Not Provide Mental Awareness (-1/4), Set Effect (-1/2), No Range (-1/2) (Real Cost: 14) 1 cc
Side Effect: Leaves a thin coat of ice over everything & uses up all available moisture in the area
3u Dance of Embers: (Total: 347 Active Cost, 34 Real Cost) Mind Control 6d6+1, Cumulative ( +3/4), Telepathic ( +1/4), Area Of Effect (28” Radius; +1 1/4), Selective ( +1/4), Conforming ( +1/2), Two-Dimensional (-1/4) (120 Active Points); Fuel Dependent (fuel is Very Common; must refuel Once per Minute; Oxygen; -1 3/4), 1 Continuing Charge lasting 1 Minute (-1), Concentration, Must Concentrate throughout use of Constant Power (0 DCV; -1), Extra Time (Extra Phase, Delayed Phase, -1), Incantations (Requires Incantations throughout; Complex; -1), Side Effects, Side Effect occurs automatically whenever Power is used (-1), Gestures (Complex; Requires both hands; -3/4), No Range (-1/2), Stops Working If Mentalist Is Stunned (-1/2), Set Effect (-1/2), Does Not Provide Mental Awareness (-1/4), Requires An PRE Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests; -1/2), Required Hands Two-Handed (-1/2) (Real Cost: 11) plus Killing Attack – Ranged 2d6 +1, Does Body ( +1), Damage Shiled (Aplies to all HTH Attacs; +3/4), Based On EGO Combat Value (Energy Defense applies; +1), Two-Dimensional Area Of Effect (32” Radius; +1), Selective ( +1/4), Conforming ( +1/2), Usable As Attack ( +1) (227 Active Points); Fuel Dependent (fuel is Very Common; must refuel Once per Minute; Oxygen; -1 3/4), Side Effects, Side Effect occurs automatically whenever Power is used (-1), Extra Time (Extra Phase, Delayed Phase, -1), Concentration, Must Concentrate throughout use of Constant Power (0 DCV; -1), 1 Continuing Charge lasting 1 Minute (-1), Gestures (Requires both hands; Complex; -3/4), Required Hands Two-Handed (-1/2), Incantations (Requires Incantations throughout; Complex; -1), Requires An PRE Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests; -1/2) (Real Cost: 24) 1 cc
- Side Effect: Spontaneous combustion is a bitch.
3u Sonet of the Winds: (Total: 352 Active Cost, 31 Real Cost) Teleportation 20", x2 Increased Mass, Personal Immunity ( +1/4), Usable As Attack ( +1), Area Of Effect (20" Radius; +1 1/4), Selective ( +1/4), Two-Dimensional (-1/4) (157 Active Points); 1 Charge (-2), Fuel Dependent (fuel is Very Common; must refuel Once per Minute; Air; -1 3/4), Can Only Teleport To Fixed Locations (-1), Restricted Path (-1), Side Effects, Side Effect occurs automatically whenever Power is used (-1), Extra Time (Extra Phase, Delayed Phase, -1), Concentration, Must Concentrate throughout use of Constant Power (0 DCV; -1), Gestures (Requires both hands; Complex; -3/4), Cannot Use Targeting (-1/2), Required Hands Two-Handed (-1/2), Incantations (Complex; -1/2), Requires An PRE Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests; -1/2), Must Pass Through Intervening Space (-1/4), no Noncombat movement (-1/4), Visible (-1/4) (Real Cost: 12) plus Killing Attack – Ranged 4d6 +1, +1 Increased STUN Multiplier ( +1/4), Personal Immunity ( +1/4), Trigger (Activating the Trigger is an Action that takes no time, Trigger requires a Full Phase to reset; +1/4), Armor Piercing ( +1/2), Explosion ( +1/2), Selective Target ( +1/4) (195 Active Points); 1 Charge (-2), Fuel Dependent (fuel is Very Common; Air; must refuel Once per Minute; -1 3/4), Side Effects, Side Effect occurs automatically whenever Power is used (-1), Extra Time (Extra Phase, Delayed Phase, -1), Concentration, Must Concentrate throughout use of Constant Power (0 DCV; -1), Gestures (Requires both hands; Complex; -3/4), Required Hands Two-Handed (-1/2), Incantations (Complex; -1/2), Requires An PRE Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests; -1/2) (Real Cost: 19) 1 c
- Side Effect: When the explosion occurs, apply the strike roll to the DCV of all flyers in the area (including her & not restricted by Two-Dimensional). If it hits, they lose control.

14 Cold Aura: Change Environment 1" radius, +3 Points of Damage, -5 Temperature Level Adjustment, Long-Lasting Permanent, Multiple Combat Effects, Inherent ( +1/4), Conforming ( +1/2), Reduced Endurance (0 END; +1/2), Persistent ( +1/2) (157 Active Points); Extra Time (1 Hour, -3), No Conscious Control (-2), Gradual Effect (1 Hour; -1 1/4), Limited Power Power loses about half of its effectiveness (Not near heat source; -1), Fuel Dependent (fuel is Very Common; must refuel Once per 6 Hours; Water Or Humidity; -3/4), No Range (-1/2), Side Effects, Side Effect occurs automatically whenever Power is used (-1/2), Always On (-1/2), Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), Nonselective Target (-1/4), Two-Dimensional (-1/4) 0

  • Side Effect: Ice based entanglements used against her heal as if continuous unless fully destroyed.

11 Infrared Perception (Sight Group), Increased Arc Of Perception (360 Degrees), Telescopic: +5, Tracking, Inherent ( +1/4) (22 Active Points); Always On (-1/2), Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2) 0

25 Elemental Fey Creature: Life Support (Eating: Character does not eat; Immunity All terrestrial poisons and chemical warfare agents; Immunity: All terrestrial diseases and biowarfare agents; Longevity: Immortal; Safe in Intense Cold; Self-Contained Breathing), Inherent (+1/4) (50 Active Points); Always On (-1/2), Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2) 0

3 Knowledge Arcana: Roll 13

3 Singing: Roll 13

2 Auto-fire Skill: Spray-fire

140 : Powers Cost

8 + Skills Cost

30 + Characteristics Cost

178 = Total Cost


Combat Summary

Base OCV: 3 Base DCV:3 (2) ECV: 3
Levels: +4 with Autofire
DEX: 10 SPD: 3 Phases: 4, 8, 12
2/12 PD (0/10 rPD) 2/5 ED (0/3 rED) MD: 0/11
END: 20 STUN: 20 BODY: 10
Bio:

Asociated Fae Song: Winter’s Requiem

Asociated Emotional Abilities: Use Logic, Supress fear, Supress Pain (Physical or Emotional).

Other Forms:

Scion of Arwyne (Ice Aspect)

The 12 Spheres Genesplicer