Scion of Arwyne (Fire Aspect)

An elemental fae of fire with the disposition to match. Her solid red eyes glow softly with an inner flame, and waves of heat occasionally roil off her.

Description:
Characteristic Value Point Cost
STR 10 0
DEX 10 0
CON 10 0
BODY 10 0
INT 18 8
EGO 10 0
PRE 18 8
COM 18 4
PD 2 0
ED 2 0
SPD 3 10
RECOVERY 4 0
ENDURANCE 20 0
STUN 20 0
RUN 6" 0
SWIM 2" 0
LEAP 2" 0

STR Roll: 11

DEX Roll: 11

CON Roll: 11

INT Roll: 13

EGO Roll: 11

PER Roll: 13


Disadvantages Pts

Psychological Limitation: Hates the cold (Common, Moderate) 10

Dependence: Oxygen Weakness: -3 To Characteristic Rolls and related rolls per time increment (Very Common, 20 Minutes) 10

Psychological Limitation: Avoid Making Promises (Common, Moderate) 10

Distinctive Features: “Flame” eyes (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses) 10

Psychological Limitation: Hot Tempered & “Blunt”. (Uncommon, Strong) 10

Hunted: The Past 8- (Mo Pow, Capture) 15

Points

Base Points : 138

Disads Total + 65

Total Cost = 203

Unspent: 0


Pts. Skill/Perk/Talent/Power END

7 Flame Barier:Armor (10 PD/3 ED) (19 Active Points); Fuel Dependent (fuel is Very Common; must refuel Once per Hour; -1), Linked (Flame Aura; Lesser Power can only be used when character uses greater Power at full value; -3/4)

8 Scion of Flame: +20 ED (20 Active Points); Only Works Against Very Limited Type of Attack (Only vs Fire, -1), Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2)

3 Fire’s Kiss: Damage Resistance (22 ED) (11 Active Points); Only Works Against Very Limited Type of Attack (Only vs Fire, -1), Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), Linked (+20 ED; Lesser Power can only be used when character uses greater Power at full value; -3/4)

2 Chaos Shield: 11 MD (9 Active Point); Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), Does Not Provide Mental Awareness (-1/4), Limited Power Power Losses About Half of Its Effectiveness (Only vs Mind Control; -1), Side Effects, Side Effect occurs automatically whenever Power is used (-1)

  • Side Effect: She takes stun equal to 1/2 the amount of MD used

26 Immolate: (Total: 128 Active Cost, 26 Real Cost) Killing Attack – Ranged 2d6+1, Reduced Endurance (0 END; 1), Autofire (5 shots; +1/2), Continuous (1) (122 Active Points); Fuel Dependent (fuel is Very Common; must refuel Once per Minute; Oxygen; -1 3/4), Extra Time (Delayed Phase, -1/4), Custom Disadvantage (Same as Spell Disad, but Not a Spell; -1/2), Gestures (Requires both hands; -1/2), Incantations (Complex; -1/2), Linked (Flame Aura; Lesser Power can only be used when character uses greater Power at full value; -3/4), Restrainable (-1/2), Concentration (1/2 DCV; -1/4) (Real Cost: 20) plus +6 OCV (6 Active Points); (Real Cost 6)

16 Elemental Powers: Multipower, 95-point reserve, (95 Active Points); all slots Fuel Dependent (fuel is Very Common; must refuel Once per 20 Minutes; Oxygen; -1 1/4), Extra Time (Delayed Phase, -1/4), Custom Disadvantage (Same as Spell Disad, but Not a Spell; -1/2), Gestures (Requires both hands; -1/2), Incantations (Complex; -1/2), Linked (Flame Aura; Lesser Power can only be used when character uses greater Power at full value; -3/4), Restrainable (-1/2), Activation Roll 15 or less (-1/4), Concentration (1/2 DCV; -1/4)

1u Blast of Heat: Change Environment 4" radius, 4 Temperature Level Adjustment, -5" of any one mode of Movement, Multiple Combat Effects, Conforming (1/2), Selective Target (1/2) (88 Active Points); Fuel Dependent (fuel is Very Common; must refuel Once per 20 Minutes; water or humidity; -1 1/4), Extra Time (Delayed Phase, -1/4), Custom Disadvantage (Same as Spell Disad, but Not a Spell; -1/2), Gestures (Requires both hands; -1/2), Incantations (Complex; -1/2), Linked (Flame Aura; Lesser Power can only be used when character uses greater Power at full value; -3/4), Restrainable (-1/2), Activation Roll 15 or less (-1/4), Concentration (1/2 DCV; -1/4) 9 END
1u Scorching Terrain: Killing Attack – Ranged 1d6+1, Armor Piercing (1/2), Uncontrolled (1/2), 6 Continuing Charges lasting 1 Minute each (0), Area Of Effect (16” Radius; 1 1/2), Selective (1/4), Conforming (+1/2), Two-Dimensional (-1/4) (80 Active Points); Fuel Dependent (fuel is Very Common; must refuel Once per 20 Minutes; water or humidity; -1 1/4), Extra Time (Delayed Phase, -1/4), Custom Disadvantage (Same as Spell Disad, but Not a Spell; -1/2), Gestures (Requires both hands; -1/2), Incantations (Complex; -1/2), Linked (Flame Aura; Lesser Power can only be used when character uses greater Power at full value; -3/4), Restrainable (-1/2), Activation Roll 15 or less (-1/4), Concentration (1/2 DCV; -1/4) 6 cc
1u Desiccate: Drain Body 3d6, Ranged (Limited Range; no multiplier to active point cost; 1/4), Delayed Return Rate (20 minutes; 3/4), Reduced Endurance (1/2 END; +1/4), Area Of Effect Accurate (One Hex; +1/2), Selective (1/4) (90 Active Points); Limited Power (Power only works on things that must stay hydrated, -1/4), Fuel Dependent (fuel is Very Common; must refuel Once per 20 Minutes; Oxygen; -1 1/4), Extra Time (Delayed Phase, -1/4), Custom Disadvantage (Same as Spell Disad, but Not a Spell; -1/2), Linked (Flame Aura; Lesser Power can only be used when character uses greater Power at full value; -3/4), Restrainable (-1/2), Incantations (Complex; -1/2), Gestures (Requires both hands; -1/2), Activation Roll 15 (-1/4), Concentration (1/2 DCV; -1/4) 4 END

39 Fae Song: Multipower, 356-point reserve, (356 Active Points); all slots Fuel Dependent (fuel is Very Common; must refuel Once per Minute; -1 3/4), Side Effects, Side Effect occurs automatically whenever Power is used (-1), Extra Time (Extra Phase, Delayed Phase, -1), Concentration, Must Concentrate throughout use of Constant Power (0 DCV; -1), 1 Continuing Charge lasting 1 Minute (-1), Gestures (Requires both hands; Complex; -3/4), Required Hands Two-Handed (-1/2), Incantations (Complex; -1/2), Requires An PRE Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests; -1/2)

3u Winter’s Requiem: (Total: 334 Active Cost, 35 Real Cost) Killing Attack – Ranged 2d6+1, Armor Peircing (1/2), Personal Immunity (1/4), 1 Increased STUN Multiplier (1/4), Based On EGO Combat Value (Energy Defenses apply; 1), Does BODY (1), Area Of Effect (28" Radius; 1 1/4), Selective (1/4), Conforming (1/2), Two-Dimensional (-1/4) (201 Active Points); Fuel Dependent (fuel is Very Common; must refuel Once per Minute; Water or Humidity; -1 3/4), Incantations (Requires Incantations throughout; Complex; -1), Extra Time (Extra Phase, Delayed Phase, -1), Concentration, Must Concentrate throughout use of Constant Power (0 DCV; -1), 1 Continuing Charge lasting 1 Minute (-1), Gestures (Requires both hands; Complex; -3/4), Stops Working If Mentalist Is Stunned (-1/2), Side Effects, Side Effect occurs automatically whenever Power is used (-1), Requires An PRE Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests; -1/2), Required Hands Two-Handed (-1/2), No Knockback (-1/4), No Range (-1/2) (Real Cost: 21) plus Mind Control 6d6, Personal Immunity (1/4), Telepathic (1/4), Armor Piercing (1/2), Cumulative (3/4), Area Of Effect (24" Radius; +1 1/2), Selective (1/4), Conforming (+1/2), Two-Dimensional (-1/4) (142 Active Points); Fuel Dependent (fuel is Very Common; must refuel Once per Minute; Water or Humidity; -1 3/4), 1 Continuing Charge lasting 1 Minute (-1), Concentration, Must Concentrate throughout use of Constant Power (0 DCV; -1), Extra Time (Extra Phase, Delayed Phase, -1), Incantations (Requires Incantations throughout; Complex; -1), Side Effects, Side Effect occurs automatically whenever Power is used (-1), Gestures (Complex; Requires both hands; -3/4), Stops Working If Mentalist Is Stunned (-1/2), Requires An PRE Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests; -1/2), Required Hands Two-Handed (-1/2), Does Not Provide Mental Awareness (-1/4), Set Effect (-1/2), No Range (-1/2) (Real Cost: 14) 1 cc
Side Effect: Leaves a thin coat of ice over everything & uses up all available moisture in the area
3u Dance of Embers: (Total: 347 Active Cost, 34 Real Cost) Mind Control 6d6+1, Cumulative (3/4), Telepathic (1/4), Area Of Effect (28” Radius; 1 1/4), Selective (1/4), Conforming (1/2), Two-Dimensional (-1/4) (120 Active Points); Fuel Dependent (fuel is Very Common; must refuel Once per Minute; Oxygen; -1 3/4), 1 Continuing Charge lasting 1 Minute (-1), Concentration, Must Concentrate throughout use of Constant Power (0 DCV; -1), Extra Time (Extra Phase, Delayed Phase, -1), Incantations (Requires Incantations throughout; Complex; -1), Side Effects, Side Effect occurs automatically whenever Power is used (-1), Gestures (Complex; Requires both hands; -3/4), No Range (-1/2), Stops Working If Mentalist Is Stunned (-1/2), Set Effect (-1/2), Does Not Provide Mental Awareness (-1/4), Requires An PRE Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests; -1/2), Required Hands Two-Handed (-1/2) (Real Cost: 11) plus Killing Attack – Ranged 2d61, Does Body (1), Damage Shiled (Aplies to all HTH Attacs; +3/4), Based On EGO Combat Value (Energy Defense applies; +1), Two-Dimensional Area Of Effect (32” Radius; +1), Selective (1/4), Conforming (1/2), Usable As Attack (1) (227 Active Points); Fuel Dependent (fuel is Very Common; must refuel Once per Minute; Oxygen; -1 3/4), Side Effects, Side Effect occurs automatically whenever Power is used (-1), Extra Time (Extra Phase, Delayed Phase, -1), Concentration, Must Concentrate throughout use of Constant Power (0 DCV; -1), 1 Continuing Charge lasting 1 Minute (-1), Gestures (Requires both hands; Complex; -3/4), Required Hands Two-Handed (-1/2), Incantations (Requires Incantations throughout; Complex; -1), Requires An PRE Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests; -1/2) (Real Cost: 24) 1 cc
- Side Effect: Spontaneous combustion is a bitch.
3u Sonet of the Winds: (Total: 352 Active Cost, 31 Real Cost) Teleportation 20", x2 Increased Mass, Personal Immunity (1/4), Usable As Attack (1), Area Of Effect (20" Radius; 1 1/4), Selective (1/4), Two-Dimensional (-1/4) (157 Active Points); 1 Charge (-2), Fuel Dependent (fuel is Very Common; must refuel Once per Minute; Air; -1 3/4), Can Only Teleport To Fixed Locations (-1), Restricted Path (-1), Side Effects, Side Effect occurs automatically whenever Power is used (-1), Extra Time (Extra Phase, Delayed Phase, -1), Concentration, Must Concentrate throughout use of Constant Power (0 DCV; -1), Gestures (Requires both hands; Complex; -3/4), Cannot Use Targeting (-1/2), Required Hands Two-Handed (-1/2), Incantations (Complex; -1/2), Requires An PRE Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests; -1/2), Must Pass Through Intervening Space (-1/4), no Noncombat movement (-1/4), Visible (-1/4) (Real Cost: 12) plus Killing Attack – Ranged 4d6+1, 1 Increased STUN Multiplier (1/4), Personal Immunity (1/4), Trigger (Activating the Trigger is an Action that takes no time, Trigger requires a Full Phase to reset; +1/4), Armor Piercing (1/2), Explosion (1/2), Selective Target (1/4) (195 Active Points); 1 Charge (-2), Fuel Dependent (fuel is Very Common; Air; must refuel Once per Minute; -1 3/4), Side Effects, Side Effect occurs automatically whenever Power is used (-1), Extra Time (Extra Phase, Delayed Phase, -1), Concentration, Must Concentrate throughout use of Constant Power (0 DCV; -1), Gestures (Requires both hands; Complex; -3/4), Required Hands Two-Handed (-1/2), Incantations (Complex; -1/2), Requires An PRE Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests; -1/2) (Real Cost: 19) 1 c
- Side Effect: When the explosion occurs, apply the strike roll to the DCV of all flyers in the area (including her & not restricted by Two-Dimensional). If it hits, they lose control.

16 Flame Aura: (Total: 150 Active Cost, 16 Real Cost) Change Environment 1" radius, 5 Temperature Level Adjustment, Continuous (1), Inherent (1/4), Explosion (1/2), Reduced Endurance (0 END; +1/2), Persistent (1/2) (94 Active Points); Extra Time (1 Hour, -3), No Conscious Control (-2), Gradual Effect (1 Hour; -1 1/4), Limited Power Power loses about half of its effectiveness (Not in strong air currents; -1), Fuel Dependent (fuel is Very Common; must refuel Once per 6 Hours; Oxygen; -3/4), No Range (-1/2), Side Effects, Side Effect occurs automatically whenever Power is used (-1/2), Always On (-1/2), Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), Nonselective Target (-1/4), Two-Dimensional (-1/4) 0 (Real Cost: 8) plus Killing Attack – Melee 1d6, Continuous (1), Inherent (1/4), Damage Shield (1/2), Reduced Endurance (0 END; +1/2), Persistent (1/2) (56 Active Points); Extra Time (1 Phase; -1/2), Gradual Effect (1 Phase; -1/4), No Conscious Control (-2), Fuel Dependent (fuel is Very Common; must refuel Once per Hour; Oxygen; -1), Side Effects, Side Effect occurs automatically whenever Power is used (-1/2), Always On (-1/2), Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), Custom Disadvantage (Same as Spell Disad, but Not a Spell; -1/2) 0 (Real Cost: 8)

  • Side Effect: Depletes all of the oxygen in a confined area.

11 Infrared Perception (Sight Group), Increased Arc Of Perception (360 Degrees), Telescopic: 5, Tracking, Inherent (1/4) (22 Active Points); Always On (-1/2), Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2) 0

25 Elemental Fea Creature: Life Support (Eating: Character does not eat; Immunity All terrestrial poisons and chemical warfare agents; Immunity: All terrestrial diseases and biowarfare agents; Longevity: Immortal; Safe in Intense Heat; Self-Contained Breathing), Inherent (+1/4) (50 Active Points); Always On (-1/2), Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2) 0

3 Knowledge Arcana: Roll 13

3 Singing: Roll 13

2 Auto-fire Skill: Spray-fire

165 : Powers Cost

8 + Skills Cost

30 + Characteristics Cost

203 = Total Cost


Combat Summary
table{border:1px solid black}.
|Base OCV: 3|Base DCV:3 (2)|ECV: 3|
|\3. Levels: +6 with Immolate, +4 with Autofire|
|DEX: 10|SPD: 3|Phases: 4, 8, 12|
|2/12 PD (0/10 rPD)|2/5 ED (0/3 rED)|MD: 0|
|END: 20|STUN: 20|BODY: 10|

Bio:

Asociated Fae Song: Dance of Embers

Asociated Emotional Abilities: Lose Temper, Become Aroused (includes both general enthusiasm and sexuality).

Other Forms:

Scion of Arwyne (Fire Aspect)

The 12 Spheres Genesplicer