Scion of Arwyne (Earth Aspect)

A tall elemental fae with solid white eyes, the completion of granite, and hair of onyx. If she stands still, she is virtually indistinguishable from a statue.

Description:
Characteristic Value Point Cost
STR 10 0
DEX 10 0
CON 10 0
BODY 10 0
INT 18 8
EGO 10 0
PRE 18 8
COM 18 4
PD 2 0
ED 2 0
SPD 3 10
RECOVERY 4 0
ENDURANCE 20 0
STUN 20 0
RUN 6" 0
SWIM 2" 0
LEAP 2" 0

STR Roll: 11

DEX Roll: 11

CON Roll: 11

INT Roll: 13

EGO Roll: 11

PER Roll: 13


Disadvantages Pts

Psychological Limitation: Hates the cold (Common, Moderate) 10

Dependence: earth Weakness: -3 To Characteristic Rolls and related rolls per time increment (Very Common, 20 Minutes) 10

Psychological Limitation: Avoid Making Promises (Common, Moderate) 10

Distinctive Features: Easily mistaken for a statue (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses) 10

Psychological Limitation: Has the personality of Fangorn (Uncommon, Strong) 10

Hunted: The Past 8- (Mo Pow, Capture) 15

Points

Base Points : 134

Disads Total + 65

Total Cost = 199

Unspent: 0


Pts. Skill/Perk/Talent/Power END

7 Armor of Stone: Armor (10 PD/3 ED) (19 Active Points); Fuel Dependent (fuel is Very Common; must refuel Once per Hour; earth or stone; -1), Linked (Aura of Stone; Lesser Power can only be used when character uses greater Power at full value; -3/4)

8 I Already Am: 30 Power Defence (30 Active Points); Limited Power (Power losses almost all of its effectiveness; Only Works Against Transforms to Stone or earth; -2), Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2)

15 Scion of Earth: 50% Resistant Damage Reduction vs Physical & Energy (60 Active Points); Fuel Dependent (fuel is Very Common; must refuel Once per Minute; earth or stone; -1 3/4), Linked (Aura of Stone; Lesser Power can only be used when character uses greater Power at full value; -3/4)Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2)

2 Chaos Shield: 11 MD (9 Active Point); Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), Does Not Provide Mental Awareness (-1/4), Limited Power Power Losses About Half of Its Effectiveness (Only vs Mind Control; -1), Side Effects, Side Effect occurs automatically whenever Power is used (-1)

  • Side Effect: She takes stun equal to 1/2 the amount of MD used

9 Meld: Desolidifification (40 Active Points); Only vs. Stone & Earth (-1), Fuel Dependent (fuel is Very Common; must refuel Once per Minute; earth or stone; -1 3/4), Linked (Aura of Stone; Lesser Power can only be used when character uses greater Power at full value; -3/4)

16 Elemental Powers: Multipower, 95-point reserve, (95 Active Points); all slots Fuel Dependent (fuel is Very Common; must refuel Once per 20 Minutes; earth or stone; -1 1/4), Extra Time (Delayed Phase, -1/4), Custom Disadvantage (Same as Spell Disad, but Not a Spell; -1/2), Gestures (Requires both hands; -1/2), Incantations (Complex; -1/2), Linked (Aura of Stone; Lesser Power can only be used when character uses greater Power at full value; -3/4), Restrainable (-1/2), Activation Roll 15 or less (-1/4), Concentration (1/2 DCV; -1/4)

1u Cement: Change Environment 4" radius, -7" of running, Long-Lasting 20 Minutes, Reduced Endurance (1/2 END; 1/4), Conforming (1/2), Selective Target (+1/2) (85 Active Points); Fuel Dependent (fuel is Very Common; must refuel Once per 20 Minutes; earth or stone; -1 1/4), Extra Time (Delayed Phase, -1/4), Custom Disadvantage (Same as Spell Disad, but Not a Spell; -1/2), Gestures (Requires both hands; -1/2), Incantations (Complex; -1/2), Linked (Aura of Stone; Lesser Power can only be used when character uses greater Power at full value; -3/4), Restrainable (-1/2), Activation Roll 15 or less (-1/4), Concentration (1/2 DCV; -1/4) 4 END
1u Stone Shards: Killing Attack – Ranged 1d6, Armor Piercing (Level 2; 1), Penetrating (1/2), Reduced Endurance (0 END; 1), Area Of Effect Accurate (One Hex; +1/2), Selective (1/4), Autofire (5 shots; +1 1/2) (86 Active Points); Fuel Dependent (fuel is Very Common; must refuel Once per 20 Minutes; earth or stone; -1 1/4), Extra Time (Delayed Phase, -1/4), Custom Disadvantage (Same as Spell Disad, but Not a Spell; -1/2), Gestures (Requires both hands; -1/2), Incantations (Complex; -1/2), Linked (Aura of Stone; Lesser Power can only be used when character uses greater Power at full value; -3/4), Restrainable (-1/2), Activation Roll 15 or less (-1/4), Concentration (1/2 DCV; -1/4) -
1u Barrage of Basalt: Energy Blast 3d6, Armor Piercing (Stun Only; Level 2; 1), Penetrating (Stun Only; +1/2), Reduced Endurance (0 END; +1), Area Of Effect Accurate (One Hex; +1/2), Selective (1/4), Autofire (5 shots; +1 1/2) (86 Active Points); Fuel Dependent (fuel is Very Common; must refuel Once per 20 Minutes; earth or stone; -1 1/4), Extra Time (Delayed Phase, -1/4), Custom Disadvantage (Same as Spell Disad, but Not a Spell; -1/2), Gestures (Requires both hands; -1/2), Incantations (Complex; -1/2), Linked (Aura of Stone; Lesser Power can only be used when character uses greater Power at full value; -3/4), Restrainable (-1/2), Activation Roll 15 or less (-1/4), Concentration (1/2 DCV; -1/4) -
2u Grasping Ground: Entangle 4d6, 2 DEF, 6 Continuing Charges lasting 1 Minute each (0), Area Of Effect (9" Radius; 1 1/2), Selective (1/4), Conforming (+1/2), Two-Dimensional (-1/4) (90 Active Points); Fuel Dependent (fuel is Very Common; must refuel Once per 20 Minutes; earth or stone; -1 1/4), Extra Time (Delayed Phase, -1/4), Custom Disadvantage (Same as Spell Disad, but Not a Spell; -1/2), Gestures (Requires both hands; -1/2), Incantations (Complex; -1/2), Linked (Aura of Stone; Lesser Power can only be used when character uses greater Power at full value; -3/4), Restrainable (-1/2), Activation Roll 15 or less (-1/4), Concentration (1/2 DCV; -1/4) 6 cc
1u Encase: Entangle 3d6, 6 DEF, Reduced Endurance (1/2 END; 1/4), Area Of Effect Accurate (One Hex; +1/2), Selective (1/4) (90 Active Points); Cannot Form Barriers (-1/4), Fuel Dependent (fuel is Very Common; must refuel Once per 20 Minutes; earth or stone; -1 1/4), Extra Time (Delayed Phase, -1/4), Custom Disadvantage (Same as Spell Disad, but Not a Spell; -1/2), Linked (Aura of Stone; Lesser Power can only be used when character uses greater Power at full value; -3/4), Restrainable (-1/2), Incantations (Complex; -1/2), Gestures (Requires both hands; -1/2), Activation Roll 15 (-1/4), Concentration (1/2 DCV; -1/4) 4 END
1u Petrify: Major Transform 2d6+1 (Petrification, healed by dispel), Area Of Effect Accurate (One Hex; 1/2), Selective (1/4), Reduced Endurance (0 END; +1/2) (78 Active Points); Fuel Dependent (fuel is Very Common; must refuel Once per 20 Minutes; earth or stone; -1 1/4), Extra Time (Delayed Phase, -1/4), Custom Disadvantage (Same as Spell Disad, but Not a Spell; -1/2), Linked (Aura of Stone; Lesser Power can only be used when character uses greater Power at full value; -3/4), Restrainable (-1/2), Incantations (Complex; -1/2), Gestures (Requires both hands; -1/2), Activation Roll 15 (-1/4), Concentration (1/2 DCV; -1/4) -
1u Shater: Major Transform 4d6 (Stone to dust), Reduced Endurance (0 END; +1/2) (90 Active Points); Limited Target (Stone & Crystal; -1/4), Fuel Dependent (fuel is Very Common; must refuel Once per 20 Minutes; earth or stone; -1 1/4), Extra Time (Delayed Phase, -1/4), Custom Disadvantage (Same as Spell Disad, but Not a Spell; -1/2), Linked (Aura of Stone; Lesser Power can only be used when character uses greater Power at full value; -3/4), Restrainable (-1/2), Incantations (Complex; -1/2), Gestures (Requires both hands; -1/2), Activation Roll 15 (-1/4), Concentration (1/2 DCV; -1/4) -
1u Move earth: Telekinesis (14 STR), Fine Manipulation, Reduced Endurance (1/2 END; 1/4) , Area Of Effect (4” Radius; +1), Conforming (1/2) (85 Active Points); Fuel Dependent (fuel is Very Common; must refuel Once per 20 Minutes; earth or stone; -1 1/4) (87 Active Points); Only Works On Earth/Stone (-1/2), Fuel Dependent (fuel is Very Common; must refuel Once per 20 Minutes; Oxygen; -1 1/4), Extra Time (Delayed Phase, -1/4), Custom Disadvantage (Same as Spell Disad, but Not a Spell; -1/2), Gestures (Requires both hands; -1/2), Incantations (Complex; -1/2), Linked (Aura of Stone; Lesser Power can only be used when character uses greater Power at full value; -3/4), Restrainable (-1/2), Activation Roll 15 or less (-1/4), Concentration (1/2 DCV; -1/4) 4 END

39 Fae Song: Multipower, 352-point reserve, (352 Active Points); all slots Fuel Dependent (fuel is Very Common; must refuel Once per Minute; -1 3/4), Side Effects, Side Effect occurs automatically whenever Power is used (-1), Extra Time (Extra Phase, Delayed Phase, -1), Concentration, Must Concentrate throughout use of Constant Power (0 DCV; -1), 1 Continuing Charge lasting 1 Minute (-1), Gestures (Requires both hands; Complex; -3/4), Required Hands Two-Handed (-1/2), Incantations (Complex; -1/2), Requires An PRE Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests; -1/2)

3u Winter’s Requiem: (Total: 334 Active Cost, 35 Real Cost) Killing Attack – Ranged 2d6+1, Armor Peircing (1/2), Personal Immunity (1/4), 1 Increased STUN Multiplier (1/4), Based On EGO Combat Value (Energy Defenses apply; 1), Does BODY (1), Area Of Effect (28" Radius; 1 1/4), Selective (1/4), Conforming (1/2), Two-Dimensional (-1/4) (201 Active Points); Fuel Dependent (fuel is Very Common; must refuel Once per Minute; Water or Humidity; -1 3/4), Incantations (Requires Incantations throughout; Complex; -1), Extra Time (Extra Phase, Delayed Phase, -1), Concentration, Must Concentrate throughout use of Constant Power (0 DCV; -1), 1 Continuing Charge lasting 1 Minute (-1), Gestures (Requires both hands; Complex; -3/4), Stops Working If Mentalist Is Stunned (-1/2), Side Effects, Side Effect occurs automatically whenever Power is used (-1), Requires An PRE Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests; -1/2), Required Hands Two-Handed (-1/2), No Knockback (-1/4), No Range (-1/2) (Real Cost: 21) plus Mind Control 6d6, Personal Immunity (1/4), Telepathic (1/4), Armor Piercing (1/2), Cumulative (3/4), Area Of Effect (24" Radius; +1 1/2), Selective (1/4), Conforming (+1/2), Two-Dimensional (-1/4) (142 Active Points); Fuel Dependent (fuel is Very Common; must refuel Once per Minute; Water or Humidity; -1 3/4), 1 Continuing Charge lasting 1 Minute (-1), Concentration, Must Concentrate throughout use of Constant Power (0 DCV; -1), Extra Time (Extra Phase, Delayed Phase, -1), Incantations (Requires Incantations throughout; Complex; -1), Side Effects, Side Effect occurs automatically whenever Power is used (-1), Gestures (Complex; Requires both hands; -3/4), Stops Working If Mentalist Is Stunned (-1/2), Requires An PRE Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests; -1/2), Required Hands Two-Handed (-1/2), Does Not Provide Mental Awareness (-1/4), Set Effect (-1/2), No Range (-1/2) (Real Cost: 14) 1 cc
Side Effect: Leaves a thin coat of ice over everything & uses up all available moisture in the area
3u Forest Watlz: Major Transform 7d6 (organics into trees, healed by dispel), Penatrating (1/2), Area Of Effect (32” Radius; +1 1/4), Selective (1/4), Conforming (+1/2), Two-Dimensional (-1/4) (341 Active Points); Fuel Dependent (fuel is Very Common; must refuel Once per Minute; earth or stone; -1 3/4), Side Effects, Side Effect occurs automatically whenever Power is used (-1), Extra Time (Extra Phase, Delayed Phase, -1), Concentration, Must Concentrate throughout use of Constant Power (0 DCV; -1), 1 Continuing Charge lasting 1 Minute (-1), Gestures (Requires both hands; Complex; -3/4), Required Hands Two-Handed (-1/2), Incantations (Complex; -1/2), Requires An PRE Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests; -1/2),Limited Target (Non-plant Organics; -1/4), No Range (-1/2) 1 cc
- Side Effect: All bushes, shrubs, and small plants within the area double in hight. Does not affect grasses or vines.
3u Sonet of the Winds: (Total: 352 Active Cost, 31 Real Cost) Teleportation 20", x2 Increased Mass, Personal Immunity (1/4), Usable As Attack (1), Area Of Effect (20" Radius; 1 1/4), Selective (1/4), Two-Dimensional (-1/4) (157 Active Points); 1 Charge (-2), Fuel Dependent (fuel is Very Common; must refuel Once per Minute; Air; -1 3/4), Can Only Teleport To Fixed Locations (-1), Restricted Path (-1), Side Effects, Side Effect occurs automatically whenever Power is used (-1), Extra Time (Extra Phase, Delayed Phase, -1), Concentration, Must Concentrate throughout use of Constant Power (0 DCV; -1), Gestures (Requires both hands; Complex; -3/4), Cannot Use Targeting (-1/2), Required Hands Two-Handed (-1/2), Incantations (Complex; -1/2), Requires An PRE Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests; -1/2), Must Pass Through Intervening Space (-1/4), no Noncombat movement (-1/4), Visible (-1/4) (Real Cost: 12) plus Killing Attack – Ranged 4d6+1, 1 Increased STUN Multiplier (1/4), Personal Immunity (1/4), Trigger (Activating the Trigger is an Action that takes no time, Trigger requires a Full Phase to reset; +1/4), Armor Piercing (1/2), Explosion (1/2), Selective Target (1/4) (195 Active Points); 1 Charge (-2), Fuel Dependent (fuel is Very Common; must refuel Once per Minute; Air; -1 3/4), Side Effects, Side Effect occurs automatically whenever Power is used (-1), Extra Time (Extra Phase, Delayed Phase, -1), Concentration, Must Concentrate throughout use of Constant Power (0 DCV; -1), Gestures (Requires both hands; Complex; -3/4), Required Hands Two-Handed (-1/2), Incantations (Complex; -1/2), Requires An PRE Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests; -1/2) (Real Cost: 19) 1 c
- Side Effect: When the explosion occurs, apply the strike roll to the DCV of all flyers in the area (including her & not restricted by Two-Dimensional). If it hits, they lose control.

10 Aura of Stone: Major Transform 2d6 (Petrification), Personal Imunity (1/4) Reduced Endurance (0 END; +1/2), Inherent (1/4), Persistent (1/2), Area Of Effect (2” Radius; +3/4), Conforming (1/2), Two-Dimensional (-1/4) (105 Active Points); Extra Time (1 Hour, -3), No Conscious Control (-2), Gradual Effect (1 Hour; -1 1/4), Limited Power Power loses about half of its effectiveness (water acts as Power Defense; -1), Fuel Dependent (fuel is Very Common; must refuel Once per 6 Hours; earth; -3/4), No Range (-1/2), Always On (-1/2), Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2) 0

11 Infrared Perception (Sight Group), Increased Arc Of Perception (360 Degrees), Telescopic: 5, Tracking, Inherent (1/4) (22 Active Points); Always On (-1/2), Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2) 0

26 Elemental Fea Creature: Life Support (Eating: Character does not eat; Immunity All terrestrial poisons and chemical warfare agents; Immunity: All terrestrial diseases and biowarfare agents; Longevity: Immortal; Safe in Intense Heat; Safe in Intense Cold; Self-Contained Breathing), Inherent (+1/4) (52 Active Points); Always On (-1/2), Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2) 0

3 Knowledge Arcana: Roll 13

3 Singing: Roll 13

2 Auto-fire Skill: Spray-fire

161 : Powers Cost

8 + Skills Cost

30 + Characteristics Cost

199 = Total Cost


Combat Summary
table{border:1px solid black}.
|Base OCV: 3|Base DCV:3 (2)|ECV: 3|
|\3. Levels: +4 with Autofire|
|DEX: 10|SPD: 3|Phases: 4, 8, 12|
|2/12 PD (0/10 rPD)|2 ED (0 rED)|MD: 0/11|
|END: 20|STUN: 20|BODY: 10|

Bio:

Asociated Fae Song: Forest Watlz

Asociated Emotional Abilities: Calm, Deliberation, and Determination.

Other Forms:

Scion of Arwyne (Earth Aspect)

The 12 Spheres Genesplicer