Scion of Arwyne (Air Aspect)

A child fae who appears anywhere from 6 to 12 years of age. She has golden (literally) blond hair, and emerald (again literally) green eyes that are slightly over large.

Description:
Characteristic Value Point Cost
STR 8 -2
DEX 11 3
CON 10 0
BODY 10 0
INT 18 8
EGO 10 0
PRE 18 8
COM 18 4
PD 2 0
ED 2 0
SPD 3 9
RECOVERY 4 0
ENDURANCE 20 0
STUN 20 0
RUN 6" 0
SWIM 2" 0
LEAP 2" 0

STR Roll: 11

DEX Roll: 11

CON Roll: 11

INT Roll: 13

EGO Roll: 11

PER Roll: 13


Disadvantages Pts

Psychological Limitation: Hates the cold (Common, Moderate) 10

Dependence: Air Weakness: -3 To Characteristic Rolls and related rolls per time increment (Very Common, 20 Minutes) 10

Psychological Limitation: Avoid Making Promises (Common, Moderate) 10

Distinctive Features: Fae Child (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses) 10

Psychological Limitation: Child-like. (Uncommon, Strong) 10

Hunted: The Past 8- (Mo Pow, Capture) 15

Points

Base Points : 130

Disads Total + 65

Total Cost = 195

Unspent: 0


Pts. Skill/Perk/Talent/Power END

7 Electro-Magnetic Force Barier: Armor (10 PD/3 ED) (19 Active Points); Fuel Dependent (fuel is Very Common; must refuel Once per Hour; -1), Linked (Static Buildup; Lesser Power can only be used when character uses greater Power at full value; -3/4)

8 One With The Wind: +20 ED (20 Active Points); Only Works Against Lighting Attacks Very Limited Type of Attack (-1), Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2)

4 Lightning’s Kiss: Damage Resistance (22 ED) (11 Active Points); Only Works Against Lighting Very Limited Type of Attack (-1), Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2)

12 Wind Rider: Flight 10", Position Shift, No Turn Mode (1/4), combat acceleration/deceleration (1/4), Reduced Endurance (0 END; +1/2) (50 Active Points); Fuel Dependent (fuel is Very Common; must refuel Once per Minute; Air; -1 3/4), Linked (Static Buildup; Lesser Power can only be used when character uses greater Power at full value; -3/4), Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), Restrainable (Only by means other than Grabs and Entangles; -1/4) 0

16 Elemental Powers: Multipower, 95-point reserve, (95 Active Points); all slots Fuel Dependent (fuel is Very Common; must refuel Once per 20 Minutes; Air; -1 1/4), Extra Time (Delayed Phase, -1/4), Custom Disadvantage (Same as Spell Disad, but Not a Spell; -1/2), Restrainable (-1/2), Incantations (Complex; -1/2), Gestures (Requires both hands; -1/2), Linked (Static Buildup; Lesser Power can only be used when character uses greater Power at full value; -3/4), Activation Roll 15 (-1/4), Concentration (1/2 DCV; -1/4)

2u Shock Field: Change Environment 4" radius, -6 OCV, Long-Lasting 20 Minutes, Conforming (1/2), Selective Target (1/2) (90 Active Points); Fuel Dependent (fuel is Very Common; must refuel Once per 20 Minutes; Air; -1 1/4), Extra Time (Delayed Phase, -1/4), Custom Disadvantage (Same as Spell Disad, but Not a Spell; -1/2), Restrainable (-1/2), Incantations (Complex; -1/2), Gestures (Requires both hands; -1/2), Linked (Static Buildup; Lesser Power can only be used when character uses greater Power at full value; -3/4), Activation Roll 15 (-1/4), Concentration (1/2 DCV; -1/4) 9 END
2u Lightning: Killing Attack – Ranged 1d6, 1 Increased STUN Multiplier (1/4), Armor Piercing (1/2), Penetrating (1/2), Affects Desol (1/2), Area Of Effect Accurate (One Hex; +1/2), Selective (1/4), Reduced Endurance (0 END; +1), Autofire (5 shots; +1 1/2) (90 Active Points); Fuel Dependent (fuel is Very Common; must refuel Once per 20 Minutes; Air; -1 1/4), Extra Time (Delayed Phase, -1/4), Custom Disadvantage (Same as Spell Disad, but Not a Spell; -1/2), Restrainable (-1/2), Incantations (Complex; -1/2), Gestures (Requires both hands; -1/2), Linked (Static Buildup; Lesser Power can only be used when character uses greater Power at full value; -3/4), Activation Roll 15 (-1/4), Concentration (1/2 DCV; -1/4) -
1u Wind Blast: Energy Blast 3d6, Area Of Effect Accurate (14" Line; 1), Selective (1/4), Conforming (1/2), Reduced Endurance (0 END; +1), Autofire (5 shots; +1 1/2), Double Knockback (3/4) (90 Active Points); Fuel Dependent (fuel is Very Common; must refuel Once per 20 Minutes; Air; -1 1/4), Extra Time (Delayed Phase, -1/4), Custom Disadvantage (Same as Spell Disad, but Not a Spell; -1/2), No Range (-1/2), Restrainable (-1/2), Incantations (Complex; -1/2), Gestures (Requires both hands; -1/2), Linked (Static Buildup; Lesser Power can only be used when character uses greater Power at full value; -3/4), Activation Roll 15 (-1/4), Concentration (1/2 DCV; -1/4) -
1u Maelstrom: Telekinesis (15 STR), 6 Continuing Charges lasting 1 Minute each (0), Fine Manipulation, Area Of Effect (3" Radius; 1), Selective (1/4), Conforming (+1/2) (89 Active Points); Fuel Dependent (fuel is Very Common; must refuel Once per 20 Minutes; Air; -1 1/4), Extra Time (Delayed Phase, -1/4), Custom Disadvantage (Same as Spell Disad, but Not a Spell; -1/2), Restrainable (-1/2), Incantations (Complex; -1/2), Gestures (Requires both hands; -1/2), Linked (Static Buildup; Lesser Power can only be used when character uses greater Power at full value; -3/4), Activation Roll 15 (-1/4), Concentration (1/2 DCV; -1/4) 6 cc
1u Tornado: Telekinesis (25 STR), Fine Manipulation, Reduced Endurance (1/2 END; +1/4), Area Of Effect (One Hex; +1/2) (83 Active Points); Fuel Dependent (fuel is Very Common; must refuel Once per 20 Minutes; Air; -1 1/4), Extra Time (Delayed Phase, -1/4), Custom Disadvantage (Same as Spell Disad, but Not a Spell; -1/2), Restrainable (-1/2), Incantations (Complex; -1/2), Gestures (Requires both hands; -1/2), Linked (Static Buildup; Lesser Power can only be used when character uses greater Power at full value; -3/4), Activation Roll 15 (-1/4), Concentration (1/2 DCV; -1/4) 3 END

39 Fae Song: Multipower, 352-point reserve, (352 Active Points); all slots Fuel Dependent (fuel is Very Common; must refuel Once per Minute; -1 3/4), Side Effects, Side Effect occurs automatically whenever Power is used (-1), Extra Time (Extra Phase, Delayed Phase, -1), Concentration, Must Concentrate throughout use of Constant Power (0 DCV; -1), 1 Continuing Charge lasting 1 Minute (-1), Gestures (Requires both hands; Complex; -3/4), Required Hands Two-Handed (-1/2), Incantations (Complex; -1/2), Requires An PRE Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests; -1/2)

3u Winter’s Requiem: (Total: 334 Active Cost, 35 Real Cost) Killing Attack – Ranged 2d6+1, Armor Peircing (1/2), Personal Immunity (1/4), 1 Increased STUN Multiplier (1/4), Based On EGO Combat Value (Energy Defenses apply; 1), Does BODY (1), Area Of Effect (28" Radius; 1 1/4), Selective (1/4), Conforming (1/2), Two-Dimensional (-1/4) (201 Active Points); Fuel Dependent (fuel is Very Common; must refuel Once per Minute; Water or Humidity; -1 3/4), Incantations (Requires Incantations throughout; Complex; -1), Extra Time (Extra Phase, Delayed Phase, -1), Concentration, Must Concentrate throughout use of Constant Power (0 DCV; -1), 1 Continuing Charge lasting 1 Minute (-1), Gestures (Requires both hands; Complex; -3/4), Stops Working If Mentalist Is Stunned (-1/2), Side Effects, Side Effect occurs automatically whenever Power is used (-1), Requires An PRE Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests; -1/2), Required Hands Two-Handed (-1/2), No Knockback (-1/4), No Range (-1/2) (Real Cost: 21) plus Mind Control 6d6, Personal Immunity (1/4), Telepathic (1/4), Armor Piercing (1/2), Cumulative (3/4), Area Of Effect (24" Radius; +1 1/2), Selective (1/4), Conforming (+1/2), Two-Dimensional (-1/4) (142 Active Points); Fuel Dependent (fuel is Very Common; must refuel Once per Minute; Water or Humidity; -1 3/4), 1 Continuing Charge lasting 1 Minute (-1), Concentration, Must Concentrate throughout use of Constant Power (0 DCV; -1), Extra Time (Extra Phase, Delayed Phase, -1), Incantations (Requires Incantations throughout; Complex; -1), Side Effects, Side Effect occurs automatically whenever Power is used (-1), Gestures (Complex; Requires both hands; -3/4), Stops Working If Mentalist Is Stunned (-1/2), Requires An PRE Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests; -1/2), Required Hands Two-Handed (-1/2), Does Not Provide Mental Awareness (-1/4), Set Effect (-1/2), No Range (-1/2) (Real Cost: 14) 1 cc
Side Effect: Leaves a thin coat of ice over everything & uses up all available moisture in the area
3u Dance of Embers: (Total: 347 Active Cost, 34 Real Cost) Mind Control 6d6+1, Cumulative (3/4), Telepathic (1/4), Area Of Effect (28” Radius; 1 1/4), Selective (1/4), Conforming (1/2), Two-Dimensional (-1/4) (120 Active Points); Fuel Dependent (fuel is Very Common; must refuel Once per Minute; Oxygen; -1 3/4), 1 Continuing Charge lasting 1 Minute (-1), Concentration, Must Concentrate throughout use of Constant Power (0 DCV; -1), Extra Time (Extra Phase, Delayed Phase, -1), Incantations (Requires Incantations throughout; Complex; -1), Side Effects, Side Effect occurs automatically whenever Power is used (-1), Gestures (Complex; Requires both hands; -3/4), No Range (-1/2), Stops Working If Mentalist Is Stunned (-1/2), Set Effect (-1/2), Does Not Provide Mental Awareness (-1/4), Requires An PRE Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests; -1/2), Required Hands Two-Handed (-1/2) (Real Cost: 11) plus Killing Attack – Ranged 2d61, Does Body (1), Damage Shiled (Aplies to all HTH Attacs; +3/4), Based On EGO Combat Value (Energy Defense applies; +1), Two-Dimensional Area Of Effect (32” Radius; +1), Selective (1/4), Conforming (1/2), Usable As Attack (1) (227 Active Points); Fuel Dependent (fuel is Very Common; must refuel Once per Minute; Oxygen; -1 3/4), Side Effects, Side Effect occurs automatically whenever Power is used (-1), Extra Time (Extra Phase, Delayed Phase, -1), Concentration, Must Concentrate throughout use of Constant Power (0 DCV; -1), 1 Continuing Charge lasting 1 Minute (-1), Gestures (Requires both hands; Complex; -3/4), Required Hands Two-Handed (-1/2), Incantations (Requires Incantations throughout; Complex; -1), Requires An PRE Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests; -1/2) (Real Cost: 24) 1 cc
- Side Effect: Spontaneous combustion is a bitch.
3u Sonet of the Winds: (Total: 352 Active Cost, 31 Real Cost) Teleportation 20", x2 Increased Mass, Personal Immunity (1/4), Usable As Attack (1), Area Of Effect (20" Radius; 1 1/4), Selective (1/4), Two-Dimensional (-1/4) (157 Active Points); 1 Charge (-2), Fuel Dependent (fuel is Very Common; must refuel Once per Minute; Air; -1 3/4), Can Only Teleport To Fixed Locations (-1), Restricted Path (-1), Side Effects, Side Effect occurs automatically whenever Power is used (-1), Extra Time (Extra Phase, Delayed Phase, -1), Concentration, Must Concentrate throughout use of Constant Power (0 DCV; -1), Gestures (Requires both hands; Complex; -3/4), Cannot Use Targeting (-1/2), Required Hands Two-Handed (-1/2), Incantations (Complex; -1/2), Requires An PRE Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests; -1/2), Must Pass Through Intervening Space (-1/4), no Noncombat movement (-1/4), Visible (-1/4) (Real Cost: 12) plus Killing Attack – Ranged 4d6+1, 1 Increased STUN Multiplier (1/4), Personal Immunity (1/4), Trigger (Activating the Trigger is an Action that takes no time, Trigger requires a Full Phase to reset; +1/4), Armor Piercing (1/2), Explosion (1/2), Selective Target (1/4) (195 Active Points); 1 Charge (-2), Fuel Dependent (fuel is Very Common; Air; must refuel Once per Minute; -1 3/4), Side Effects, Side Effect occurs automatically whenever Power is used (-1), Extra Time (Extra Phase, Delayed Phase, -1), Concentration, Must Concentrate throughout use of Constant Power (0 DCV; -1), Gestures (Requires both hands; Complex; -3/4), Required Hands Two-Handed (-1/2), Incantations (Complex; -1/2), Requires An PRE Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests; -1/2) (Real Cost: 19) 1 c
- Side Effect: When the explosion occurs, apply the strike roll to the DCV of all flyers in the area (including her & not restricted by Two-Dimensional). If it hits, they lose control.

11 Infrared Perception (Sight Group), Increased Arc Of Perception (360 Degrees), Telescopic: 5, Tracking, Inherent (1/4) (22 Active Points); Always On (-1/2), Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2) 0

19 Static Buildup: (Total: 150 Active Cost, 19 Real Cost)Energy Blast 2d6, Personal Immunity (1/4), Inherent (1/4), Trigger (Activating the Trigger is an Action that takes no time, Trigger requires a Turn or more to reset, Character does not control activation of personal Trigger; 1/4), Affects Desol (1/2), Armor-Piercing (Stun Only; 1/2), Sticky (1/2), Reduced Endurance (0 END; 1/2), Persistent (1/2), Area Of Effect Nonselective (One Hex; 1/4), Conforming (1/2) (50 Active Points); No Conscious Control (-2), Fuel Dependent (fuel is Very Common; must refuel Once per 20 Minutes; Air; -1 1/4), Always On (-1/2), Cannot Use Targeting (-1/2), Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), No Range (-1/2) (8 Real Cost) plus Energy Blast 4d6, Personal Immunity (1/4), Inherent (1/4), Trigger (Activating the Trigger is an Action that takes no time, Trigger requires a Turn or more to reset, Character does not control activation of personal Trigger; 1/4), Affects Desol (1/2), Armor-Piercing (Stun Only; 1/2), Sticky (1/2), Reduced Endurance (0 END; 1/2), Persistent (1/2), Area Of Effect Nonselective (One Hex; 1/4), Conforming (1/2) (100 Active Points); Extra Time (20 Minutes, -2 1/2), No Conscious Control (-2), Fuel Dependent (fuel is Very Common; must refuel Once per 20 Minutes; Air; -1 1/4), Always On (-1/2), Cannot Use Targeting (-1/2), Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), No Range (-1/2) (Real Cost 11) 0

25 Elemental Fea Creature: Life Support (Eating: Character does not eat; Immunity All terrestrial poisons and chemical warfare agents; Immunity: All terrestrial diseases and biowarfare agents; Longevity: Immortal; Safe in Intense Cold; Self-Contained Breathing), Inherent (+1/4) (50 Active Points); Always On (-1/2), Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2) 0

3 KS: Arcana 13

3 PS: Singing 13

2 Autofire skill: Spray-fire

157 : Powers Cost

8 + Skills Cost

30 + Characteristics Cost

195 = Total Cost


Combat Summary
table{border:1px solid black}.
|Base OCV: 4|Base DCV:4 (2)|ECV: 3|
|\3. Levels: +4 with Autofire|
|DEX: 10|SPD: 3|Phases: 4, 8, 12|
|2/12 PD (0/10 rPD)|5 ED (3 rED)|MD: 0|
|END: 20|STUN: 20|BODY: 10|

Bio:

Asociated Fae Song: Sonnet of the Winds

Asociated Emotional Abilities: Laugh (sense of humor), be happpy, engage in small talk.

Other Forms:

Scion of Arwyne (Air Aspect)

The 12 Spheres Genesplicer