Scion of Arwyne (Negative Energy Aspect)

Under Development

Description:
Characteristic Value Point Cost
STR 10 0
DEX 10 0
CON 10 0
BODY 10 0
INT 18 8
EGO 10 0
PRE 38 8
COM 18 4
PD 2 0
ED 2 0
SPD 3 10
RECOVERY 4 0
ENDURANCE 20 0
STUN 20 0
RUN 6” 0
SWIM 2” 0
LEAP 2” 0

STR Roll: 11

DEX Roll: 11

CON Roll: 11

INT Roll: 13

EGO Roll: 11

PER Roll: 13


Disadvantages Pts

Psychological Limitation: Hates the cold (Common, Moderate) 10

Dependence: Negative Chi Weakness: -3 To Characteristic Rolls and related rolls per time increment (Uncommon, 6 Hours) 10

Psychological Limitation: Avoid Making Promises (Common, Moderate) 10

Distinctive Features: Umm… See Picture… (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses) 10

Psychological Limitation: Somewhat vindictive, and mildly sadisitc. (Uncommon, Strong) 10

Hunted: The Past 8- (Mo Pow, Capture) 15

Points

Base Points :

Disads Total + 65

Total Cost =

Unspent: 0


Pts. Skill/Perk/Talent/Power END

7 Gravity Shield: Armor (10 PD/3 ED) (19 Active Points); Fuel Dependent (fuel is Very Common; must refuel Once per Hour; -1), Linked (Shadow Aura; Lesser Power can only be used when character uses greater Power at full value; -3/4)

8 One With the Negative Plane: +20 ED (20 Active Points); Only Works Against Negative Energy Attacks Very Limited Type of Attack (-1), Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2)

3 Kissed by The Viod:Damage Resistance (22 ED) (11 Active Points); Only Works Against Negative Energy Very Limited Type of Attack (-1), Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), Linked (+20 ED; Lesser Power can only be used when character uses greater Power at full value; -3/4)

8 Emptiness: 20 Power Defence (20 Active Points); Limited Power (Power about half of its effectiveness; Only Works Against Drains & Transfers; -1), Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2)

2 Chaos Shield: 11 MD (9 Active Point); Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), Does Not Provide Mental Awareness (-1/4), Limited Power Power Losses About Half of Its Effectiveness (Only vs Mind Control; -1), Side Effects, Side Effect occurs automatically whenever Power is used (-1)
  • Side Effect: She takes stun equal to 1/2 the amount of MD used

7 Menace of The Void: +20 PRE (20 Active Points); Fuel Dependent (fuel is Very Common; must refuel Once per Hour; Negative Chi; -1), Linked (Shadow Aura; Lesser Power can only be used when character uses greater Power at full value; -3/4)

13 Space Fold: Teleport 3”, No Relative Velocity (+10 points), Megascale (1”=10 quadrillion km/1,000 light-years; can scale down to 1”=1 km; +4 ½), Reduced Endurance (0 END; +1/2), Safe Blind Teleport (+1/4) (88 Active Points); Limited Power (Power does not work inside the Helioplaus of a star system; Ubiquitous; -2), Extra Segment (-1/2), Fuel Dependent (fuel is Very Common; must refuel Once per Minute; Negative Chi; -1 3/4), Linked (Shadow Aura; Lesser Power can only be used when character uses greater Power at full value; -3/4), Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), Restrainable (Only by means other than Grabs and Entangles; -1/4)

16 Elemental Powers: Multipower, 95-point reserve, (95 Active Points); all slots Fuel Dependent (fuel is Very Common; must refuel Once per 20 Minutes; Negative Chi; -1 1/4), Extra Time (Delayed Phase, -1/4), Custom Disadvantage (Same as Spell Disad, but Not a Spell; -1/2), Restrainable (-1/2), Incantations (Complex; -1/2), Gestures (Requires both hands; -1/2), Linked (Shadow Aura; Lesser Power can only be used when character uses greater Power at full value; -3/4), Activation Roll 15 (-1/4), Concentration (1/2 DCV; -1/4)

2u Sap: Change Environment 4” radius, -6 DCV, Long-Lasting 20 Minutes, Conforming (+1/2), Selective Target (+1/2) (90 Active Points); Fuel Dependent (fuel is Very Common; must refuel Once per 20 Minutes; Air; -1 1/4), Extra Time (Delayed Phase, -1/4), Custom Disadvantage (Same as Spell Disad, but Not a Spell; -1/2), Restrainable (-1/2), Incantations (Complex; -1/2), Gestures (Requires both hands; -1/2), Linked (Shadow Aura; Lesser Power can only be used when character uses greater Power at full value; -3/4), Activation Roll 15 (-1/4), Concentration (1/2 DCV; -1/4) 9 END
1u Negative Energy Blast: Drain Stun 1d6, Does Body (+1), Armor Piercing (+1/2), Ranged (Limited Range; no multiplier to active point cost; 1/4), Delayed Return Rate (20 minutes; +3/4), Reduced Endurance (0 END; +1), Area Of Effect Accurate (One Hex; +1/2), Selective (+1/4), Autofire (5 shots; +1 1/2) (67 Active Points); Fuel Dependent (fuel is Very Common; must refuel Once per 20 Minutes; Negative Chi; -1 1/4), Extra Time (Delayed Phase, -1/4), Custom Disadvantage (Same as Spell Disad, but Not a Spell; -1/2), Restrainable (-1/2), Incantations (Complex; -1/2), Gestures (Requires both hands; -1/2), Linked (Shadow Aura; Lesser Power can only be used when character uses greater Power at full value; -3/4), Activation Roll 15 (-1/4), Concentration (1/2 DCV; -1/4)
2u Gravitic Slicer Beams: Killing Attack – Ranged 1d6+1, Armor Piercing (+1/2), Reduced Endurance (0 END; +1), Area Of Effect Accurate (One Hex; +1/2), Selective (+1/4), Autofire (5 shots; +1 1/2) (86 Active Points); Fuel Dependent (fuel is Very Common; must refuel Once per 20 Minutes; Negative Chi; -1 1/4), Extra Time (Delayed Phase, -1/4), Custom Disadvantage (Same as Spell Disad, but Not a Spell; -1/2), Gestures (Requires both hands; -1/2), Incantations (Complex; -1/2), Linked (Aura of Stone; Lesser Power can only be used when character uses greater Power at full value; -3/4), Restrainable (-1/2), Activation Roll 15 or less (-1/4), Concentration (1/2 DCV; -1/4)
2u Grav Pulse: Energy Blast 4d6, Penetrating (Stun Only; +1/2), Reduced Endurance (0 END; +1), Area Of Effect Accurate (One Hex; +1/2), Selective (+1/4), Autofire (5 shots; +1 1/2) (95 Active Points); Fuel Dependent (fuel is Very Common; must refuel Once per 20 Minutes; earth or stone; -1 1/4), Extra Time (Delayed Phase, -1/4), Custom Disadvantage (Same as Spell Disad, but Not a Spell; -1/2), Gestures (Requires both hands; -1/2), Incantations (Complex; -1/2), Linked (Aura of Stone; Lesser Power can only be used when character uses greater Power at full value; -3/4), Restrainable (-1/2), Activation Roll 15 or less (-1/4), Concentration (1/2 DCV; -1/4)

39 Fae Song: Multipower, 352-point reserve, (352 Active Points); all slots Fuel Dependent (fuel is Very Common; must refuel Once per Minute; -1 3/4), Side Effects, Side Effect occurs automatically whenever Power is used (-1), Extra Time (Extra Phase, Delayed Phase, -1), Concentration, Must Concentrate throughout use of Constant Power (0 DCV; -1), 1 Continuing Charge lasting 1 Minute (-1), Gestures (Requires both hands; Complex; -3/4), Required Hands Two-Handed (-1/2), Incantations (Complex; -1/2), Requires An PRE Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests; -1/2)

3u Winter’s Requiem: (Total: 334 Active Cost, 35 Real Cost) Killing Attack – Ranged 2d6+1, Armor Peircing (+1/2), Personal Immunity (+1/4), +1 Increased STUN Multiplier (+1/4), Based On EGO Combat Value (Energy Defenses apply; +1), Does BODY (+1), Area Of Effect (28” Radius; +1 1/4), Selective (+1/4), Conforming (+1/2), Two-Dimensional (-1/4) (201 Active Points); Fuel Dependent (fuel is Very Common; must refuel Once per Minute; Water or Humidity; -1 3/4), Incantations (Requires Incantations throughout; Complex; -1), Extra Time (Extra Phase, Delayed Phase, -1), Concentration, Must Concentrate throughout use of Constant Power (0 DCV; -1), 1 Continuing Charge lasting 1 Minute (-1), Gestures (Requires both hands; Complex; -3/4), Stops Working If Mentalist Is Stunned (-1/2), Side Effects, Side Effect occurs automatically whenever Power is used (-1), Requires An PRE Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests; -1/2), Required Hands Two-Handed (-1/2), No Knockback (-1/4), No Range (-1/2) (Real Cost: 21) plus Mind Control 6d6, Personal Immunity (+1/4), Telepathic (+1/4), Armor Piercing (+1/2), Cumulative (+3/4), Area Of Effect (24” Radius; +1 1/2), Selective (+1/4), Conforming (+1/2), Two-Dimensional (-1/4) (142 Active Points); Fuel Dependent (fuel is Very Common; must refuel Once per Minute; Water or Humidity; -1 3/4), 1 Continuing Charge lasting 1 Minute (-1), Concentration, Must Concentrate throughout use of Constant Power (0 DCV; -1), Extra Time (Extra Phase, Delayed Phase, -1), Incantations (Requires Incantations throughout; Complex; -1), Side Effects, Side Effect occurs automatically whenever Power is used (-1), Gestures (Complex; Requires both hands; -3/4), Stops Working If Mentalist Is Stunned (-1/2), Requires An PRE Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests; -1/2), Required Hands Two-Handed (-1/2), Does Not Provide Mental Awareness (-1/4), Set Effect (-1/2), No Range (-1/2) (Real Cost: 14) 1 cc
Side Effect: Leaves a thin coat of ice over everything & uses up all available moisture in the area
3u Sonet of the Winds: (Total: 352 Active Cost, 31 Real Cost) Teleportation 20”, x2 Increased Mass, Personal Immunity (+1/4), Usable As Attack (+1), Area Of Effect (20” Radius; +1 1/4), Selective (+1/4), Two-Dimensional (-1/4) (157 Active Points); 1 Charge (-2), Fuel Dependent (fuel is Very Common; must refuel Once per Minute; Air; -1 3/4), Can Only Teleport To Fixed Locations (-1), Restricted Path (-1), Side Effects, Side Effect occurs automatically whenever Power is used (-1), Extra Time (Extra Phase, Delayed Phase, -1), Concentration, Must Concentrate throughout use of Constant Power (0 DCV; -1), Gestures (Requires both hands; Complex; -3/4), Cannot Use Targeting (-1/2), Required Hands Two-Handed (-1/2), Incantations (Complex; -1/2), Requires An PRE Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests; -1/2), Must Pass Through Intervening Space (-1/4), no Noncombat movement (-1/4), Visible (-1/4) (Real Cost: 12) plus Killing Attack – Ranged 4d6+1, +1 Increased STUN Multiplier (+1/4), Personal Immunity (+1/4), Trigger (Activating the Trigger is an Action that takes no time, Trigger requires a Full Phase to reset; +1/4), Armor Piercing (+1/2), Explosion (+1/2), Selective Target (+1/4) (195 Active Points); 1 Charge (-2), Fuel Dependent (fuel is Very Common; Air; must refuel Once per Minute; -1 3/4), Side Effects, Side Effect occurs automatically whenever Power is used (-1), Extra Time (Extra Phase, Delayed Phase, -1), Concentration, Must Concentrate throughout use of Constant Power (0 DCV; -1), Gestures (Requires both hands; Complex; -3/4), Required Hands Two-Handed (-1/2), Incantations (Complex; -1/2), Requires An PRE Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests; -1/2) (Real Cost: 19) 1 c
Side Effect: When the explosion occurs, apply the strike roll to the DCV of all flyers in the area (including her & not restricted by Two-Dimensional). If it hits, they lose control.

? Shadow Aura:

11 Infrared Perception (Sight Group), Increased Arc Of Perception (360 Degrees), Telescopic: +5, Tracking, Inherent (+1/4) (22 Active Points); Always On (-1/2), Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2) 0

26 Elemental Fea Creature: Life Support (Eating: Character does not eat; Immunity All terrestrial poisons and chemical warfare agents; Immunity: All terrestrial diseases and biowarfare agents; Longevity: Immortal; Safe in Intense Heat; Safe in Intense Cold; Self-Contained Breathing), Inherent (+1/4) (52 Active Points); Always On (-1/2), Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2) 0

3 Knowledge Arcana: Roll 13

3 Singing: Roll 13

2 Auto-fire Skill: Spray-fire

? : Powers Cost

8 + Skills Cost

30 + Characteristics Cost

? = Total Cost


Combat Summary

Base OCV: 3 Base DCV:3 (2) ECV: 3
Levels: +4 with Autofire
DEX: 10 SPD: 3 Phases: 4, 8, 12
2/12 PD (0/10 rPD) 2 ED (0/3 rED) MD: 0/11
END: 20 STUN: 20 BODY: 10

Bio:

The Negative Energy aligned form of The Scion of Arwyne.

Asociated Fae Song: Dirge of Darkness

Other Forms:

Scion of Arwyne (Negative Energy Aspect)

The 12 Spheres Genesplicer